Resolution Scaling Calculator
Calculate the internal rendered resolution for a scaling percentage and compare its pixel workload with another display mode.
Enter your configuration
Calculated planning result
Planning estimate only — verify important upgrade decisions with measurements, compatibility checks and independent benchmarks.
How to interpret the result
Pixel ratio is not an FPS multiplier. Geometry shows the change in shaded pixels, while CPU limits, memory bandwidth, upscaler cost and game behavior affect the real frame-rate change.
Calculation methodology
Both dimensions are multiplied by the scale fraction. Their product gives rendered pixels; the result is compared with native and target pixel counts.
The calculator runs in your browser from the values you select. Estimates use transparent planning rules and the site’s normalized hardware data; they are not lab benchmarks.
Formula or model used
Rendered pixels = width x height x (scale / 100)^2
Calculation steps
- Multiply width and height by the scale fraction.
- Calculate rendered and target pixel totals.
- Report percentage workload differences.
Assumptions and limitations
- Dynamic resolution and non-uniform upscalers can use different internal sizes.
- Pixel count alone does not model CPU work, ray tracing or memory bandwidth.
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